In recent years in the gaming industry, we have witnessed accelerated ambitions in game play and design. The space in which games are held is becoming larger: now we speak of terrains that are hundreds or even thousands of km².
The means available to artists do not allow them to take their creativity to the limits. Most existing tools are limited, slow, and complex.
The idea of Instant Terra was founded on the desire to meet these new challenges, leading us to embark on the adventure of starting a business with a purpose: to provide a new user experience with a terrain generation tool based on innovative technologies sweeping the limits.
Previously at Ubisoft, Alexis has 20 years experience in software development for digital creation in the field of video games. He is both expert programmer and project manager.
Alexis has already had the opportunity to present his work to the international community at the Game Developers Conference Europe 2014 and the Game Developers Conference 2015.
After more than 15 years working in software companies, Marianne has spent the last 10 years at Ubisoft.
As Associate Producer, she was in charge of project organization and tracking, technical documentation and communication within projects.
Working together since 2006, Alexis Vaisse and Marianne Calva have spent most of their careers in the video game industry.