Instant Terra Forum
Instant Terra => Feature requests => Topic started by: ZoltanE on October 22, 2021, 06:47:55 AM
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It would be neat if we could select a mask output as "default terrain color" so it's overlaid on the displaced terrain. It would make it much easier to check and tweak masks which are only used as output data (passed to Unreal for example).
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Hi,
You can use an "Apply mask" to display a mask over a terrain (the mask is automatically converted into a color map and the color map is applied onto the terrain).
Please note that if your mask is black, the terrain will be black as well. To fix this, you can add a "Scale & Offset" node to slightly increase the values of the mask. You can also use a "Min & max values" node to set a minimum value to the mask.
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I see, makes sense, cheers! :)