Recent Posts

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31
Hi,

I've been through all the interactive tutorials now. After uninstalling unreal and instant terra, re-installing, and then I tried to create a new instant terra project, and I got the assert crash again just now.

So I am unable to evaluate your software.

I look forward to your response on my crash issue. Have you reproduced it?

Respectfully,

Matt
32
Support - How to ... ? / Re: Send To Unreal disabled
« Last post by mschifter on September 23, 2022, 11:48:23 PM »
Hi Alexis,

Unreal size is in the terrain group. Therefore I did not delete it.

I uninstalled instant terra and the unreal engine. After re-install, I was able to use Send to Unreal only if I include the default groups.

I also accepted all 3 of the dialogs in unreal that are missing from your web site and essential for workflow to be enabled.

Matt
33
Support - How to ... ? / Re: Send To Unreal disabled
« Last post by Alexis Vaisse on September 23, 2022, 12:32:01 PM »
Hi,

You must not delete the "Unreal size". It's used to propagate the landscape size from Unreal Engine to Instant Terra.
34
Hi,

On creation of a new landscape command after deleting original default open world demo terrain (this is maybe hour 1 of trying instant terra), I get a UE5 call stack dump in your code repeatedly as instant terra is starting:

Assertion failed: ComponentCount.X >= 1 && ComponentCount.X <= 32 [File:D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\InstantTerra\Source\InstantTerra\Private\Algorithm\Client.cpp] [Line: 186]

UnrealEditor_InstantTerra!FClient::SetTerrainSize() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\InstantTerra\Source\InstantTerra\Private\Algorithm\Client.cpp:186]
UnrealEditor_InstantTerra!FInstantTerraProjectController::EditInInstantTerra() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\InstantTerra\Source\InstantTerra\Private\Controller\InstantTerraProjectController.cpp:134]
UnrealEditor_InstantTerra!FInstantTerraModule::EditInInstantTerra() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\InstantTerra\Source\InstantTerra\Private\InstantTerraModule.cpp:263]
UnrealEditor_InstantTerra!FInstantTerraModule::StaticCreateInstantTerraProject() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\InstantTerra\Source\InstantTerra\Private\InstantTerraModule.cpp:202]
UnrealEditor_InstantTerra!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,AActor *>::ExecuteIfSafe() [D:\RocketSync\5.0.0-19505902+++UE5+Release-5.0\Working\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UnrealEditor_Slate

That's the relevant part of the call stack, the part with your code ends at UnrealEditor_Slate.

Hope this helps,

Matt
35
Support - How to ... ? / Send To Unreal disabled
« Last post by mschifter on September 21, 2022, 07:15:05 PM »
Hi,

I just started working my trial edition. IT looks very promising. Following the example given, I created the default terrain and deleted all the groups in the graph except terrain and send to unreal groups. Unfortunately, Send to Unreal is dimmed.

Such simple directions -- I have no idea why the button is dimmed. If I leave all the defaults alone in IT, "Send To Unreal" is enabled. However, there are now a few UR5 dialogs that are missing from your example.

Please advise.

Thank you.

36
Crash and bug reports / hi bug when launch on Unreal
« Last post by Stratavarius on August 09, 2022, 05:32:23 AM »
hello,
I have a problem when i send my scene to unreal with the plugin.
A pop up come and say "Terrain size does not match Unreal  size"
What i need to do for having a good export ?
Thanks for you're help

bye
37
Crash and bug reports / Hi, crash;
« Last post by babe on June 08, 2022, 02:46:01 PM »
Bonjour, il y a un crash à chaque fois que je vais dans ce tutorial " Terrain Composition " à partir du 17/43.

Hello, there is a crash every time I go to this "Terrain Composition" tutorial from 17/43.

Regards.
38
Feature requests / Re: Export dialog focus/placement
« Last post by Alexis Vaisse on June 03, 2022, 07:54:34 AM »
Hi,

Thanks for the feedback.
39
Feature requests / Export dialog focus/placement
« Last post by HorribleGoat on June 01, 2022, 11:47:07 PM »
Hello!

This might be a insignificant feature but the export dialog that states export was successful gets easily lost in my 3 monitor setup. Would be good if it popped active with the main IT window and brilliant if it stayed at the same monitor instead of sometimes being on my left or right screen instead at the middle. Id suppose it could be bigger too since Im often chasing it against all the other windows/programs I got open.
40
Feature requests / Re: Optmization Node/Option for Vistas
« Last post by Alexis Vaisse on June 01, 2022, 01:40:10 PM »
Hi,

The feature is in our backlog, but there is no release date yet.
In the meantime, the good way is indeed to use ZBrush, Maya, 3DS Max or Blender to reduce the number of polys.
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