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81
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by ZoltanE on November 12, 2021, 03:49:45 PM »
I found the file, how do I link it to the unreal scene? When Instant Terra is started from Unreal then opening a project creates a new instance of IT.
82
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by Alexis Vaisse on November 03, 2021, 02:28:46 PM »
Unfortunately this probably means that your graph has been overridden by the default terrain graph.

If you don't have a backup of your level, you can look at the "Intermediate" folder of your Unreal project. Temporary .terrain files are stored here.
83
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by ZoltanE on November 03, 2021, 10:21:40 AM »
The InstantTerraProject actor was moved along with the Landscape and LandscapeGizmoActiveActor actors to the new sublevel. The InstantTerraProject still points at the Landscape actor. Both of them have "Edit in Instant Terra" in their context menu, which loads up the default terrain graph.
84
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by Alexis Vaisse on November 03, 2021, 10:14:05 AM »
Hi,

The terrain graph is stored in an actor whose type is "InstantTerraProject".
This actor is created when you select the "Create Instant Terra project" entry in the context menu.
It's located in the same world than the landscape.

The Instant Terra project actor references the landscape.
If you moved the landscape maybe the link has been broken.
Be sure to put the Instant Terra project actor in the same world.

When you open the context menu on the landscape in the World Outliner:
- If there is an Instant Terra project actor referencing this landscape, the context menu will have an "Edit in Instant Terra" entry.
- Otherwise the context menu will have a "Create an Instant Terra project" entry.

To restore the link between the Instant Terra project and the landscape, select the Instant Terra project actor in the World Outliner to display its properties, and set the Landscape property.

85
Crash and bug reports / Unreal terrain graph is lost
« Last post by ZoltanE on November 01, 2021, 11:02:13 AM »
When I try to edit the terrain ("Edit in Instant Terra") then the default terrain graph loads up instead of the one I made. Since the last time it worked properly we moved the landscape and all related actors to a new sublevel, updated to UE 4.27 and Instant Terra 2.4.
Could you advise how to get back my terrain graph?
86
Crash and bug reports / Re: Unreal landscape has duplicate layers
« Last post by Alexis Vaisse on October 25, 2021, 08:28:01 AM »
Hi,

Thanks for your feedback.

The Content Browser may not refresh automatically and may display layer info that are not really present anymore.
In this case, selecting another folder then selecting the layer info folder again may fix the issue.

But the landscape actor should always be up-to-date, at least when all shaders are compiled.
We haven't been able to reproduce the case where a landscape actor would contain invalid layer info, even when adding layers, removing layers, renaming layers or changing layer order.
If you have a repro case leading to a landscape actor being invalid, we would really appreciate if you could send it to us.
Thanks a lot.
87
Feature requests / Re: Avoid intense flashing on gizmo manipulation
« Last post by Alexis Vaisse on October 22, 2021, 04:06:19 PM »
Hi,

Thanks a lot for your feedback.
We're going to improve the way the wait animation is displayed, especially to avoid the case where the terrain is displayed only for a fraction of a second.
If we have enough time, it will be in Instant Terra 2.4, to be released next week.

If you work on large terrains with complex graphs, you may consider using Instant Terra Pro which has dedicated algorithms for large terrains. In some cases, the frame rate may be up to 4 times better on a 8K terrain.
88
Feature requests / Re: "Mask" default terrain color option.
« Last post by ZoltanE on October 22, 2021, 01:27:54 PM »
I see, makes sense, cheers! :)
89
Feature requests / Re: Option to disable crashlog sending
« Last post by ZoltanE on October 22, 2021, 01:27:12 PM »
Oh I see, great, thanks! :)
90
Feature requests / Re: "Mask" default terrain color option.
« Last post by Alexis Vaisse on October 22, 2021, 11:38:26 AM »
Hi,

You can use an "Apply mask" to display a mask over a terrain (the mask is automatically converted into a color map and the color map is applied onto the terrain).

Please note that if your mask is black, the terrain will be black as well. To fix this, you can add a "Scale & Offset" node to slightly increase the values of the mask. You can also use a "Min & max values" node to set a minimum value to the mask.
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