Hello
Export Geo :
It would be nice if the terrain export node has a few features that seem to be missing at present.
1: Export to OBJ and Alembic.
2: Export Undisplaced Mesh ( essentially it sends an undeformed tesselated quad mesh without displacement)
3: Bridge for various apps?
- Maya, Modo, Houdini, Clarisse etc ( including auto setup pf the shaders with the default renderer )
Auto Conversion of nodes
example: If the user wants to plug in a color ramp to the color output node, IT can just auto insert a color ramp to color map node in between.
Similar feature conversion for other input types.
Thanks