Hello there,
First of all, I'd like to say I'm impressed by the speed Instant Terra is able to generate such results. Great technical achievement there! Congrats!
Now, regarding the Mountain erosion, I've noticed that it generates some very weird noisy results when processing large sets of terrains. I'm pretty sure you guys already noticed it, but for the sake of clarity, I'll post the information here.
I created a test graph, with a UK heightmap as input sample, and applied the Mountain erosion using different terrain sizes.
Heightmap:
https://casual-effects.com/g3d/G3D10/build/data/heightfield/united-kingdom-2048.pngThe import node is set with a 2048x2048 8bit map, 4.0 Quad Size, with height set to a min of 0 and max of 200, not flipping the Y axis.
Then I created test cases.
The Mountain erosion uses the following setup:
Iterations: 250
Strenght: 0.50
Wrinkling: 0.40
Smoothness: 2.00
1st - Applied the terrain erosion in the raw input. All good.
See "result1.png"
2nd - Increased the resolution to 4x (8192), keeping the quad size (4.0), then applied the same erosion. Noisy peaks appeared.
See "result2.png"
3rd - Increased the quad value (16.0), keeping the terrain size, then applied the same erosion. Huge noise appeared.
4th - Increased both, resolution (to 8192) and quad values (to 4.0), then applied the same erosion. Also, huge noise peaks.
See "result3.png", as both results were similar
5th - Increased the resolution to 8X (16384), and reduced the quad size to 1.0, then applied the same erosion. Noticeable performance loss; No noise peaks appeared; Somehow the color map came out different than expected, as if there were values sunk down below the ocean floor... looked up, couldn't find any negative peak.
See "result5.png"