OK. I see what you mean.
About the color maps: we are currently optimizing the computation on color maps. For instance on 2K x 2K color maps, it should be at least 4x faster.
Computations on color map will become as fast as computation on terrains, so you'll be able to work with very large color maps (we'll remove the 2K limitation) at high speed.
But if you select a node and there is one or several erosion nodes before this node, you don't know when the erosion nodes will be computed, so you're right, we need to find a way to display the information.