Ultra-fast edition: Change any parameter and see the result in real time directly in Instant Terra in the final resolution.
Ultra-fast generation: Create a terrain ultra fast and export it in several formats to use in your production.
Procedural tools bring power to digital tools: Instant Terra ensures a non-destructive, process, whatever the size or complexity of your terrain.
Instant Terra links nodes to create graphs. Changing any parameter of a node at any time recomputes the graphs and the results are displayed immediately.
Use masks to protect some areas from global actions, or use them as per-vertex coefficients to be considered by the calculations.
Work directly in the final resolution, whatever the size of your terrain, and see final terrain in real time with all its details.
Version 2.4.2 for Windows - One-month free trial
At any step of your project, change the size or resolution of a terrain or a mask dynamically.
A 32k x 32k terrain? A 64k x 64k terrain? No problem! Instant Terra is designed to handled large terrains.
Import GBs of input data in a few seconds only.
Import several data files simultaneously to build a terrain.
Create components from graph nodes to reuse in your project, share between projects, or export to other projects.
Python & C# API for automation, C++ API for a live link with your tools, Python callbacks for integration with your Version Control System.
*Size limit depends on the version
**Instant Terra Pro edition only
Indicative roadmap. The priorities are subject to changes based on your feedback and needs.
PBR material support
Unreal Engine plugin - Early access
Bridge to Houdini - Early access