You have to include the header Data.h.
Data of a node.
// Get the first node of a graph InstantTerra instantTerra = CreateInstantTerra(); Project project = instantTerra.GetProject(); Graph graph = project.GetGraph(); Node firstNode = graph.GetNode(0); Connector firstConnector = firstNode.GetConnector(0); Data data = firstNode.GetData(firstConnector);
Returns Terrain / Mask / Color map / Vector map width.
Returns Terrain / Mask / Color map / Vector map height.
GetFloatContent(float *buffer, int bufferSize, int startingX, int startingY, int width, int height, int resolution)
Returns, in a float buffer, the content of the terrain or mask.
Values startingX and startingY are the top left point coordinates of the part you want to get.
You can choose between multiple resolutions:
0: Full resolution
1: Half resolution
2: Quarter resolution
Force data to be computed.
GetResolution(bool &completed, int startingX, int startingY, int width, int height)
Get the currently computed resolution of a part of a terrain, a
mask, a color map or a vector map.
0 = all points have been computed (full resolution).
1 = one point every 2 points has been computed (half resolution).
2 = one point every 4 points has been computed (quarter resolution).
The method returns NOT_COMPUTED if this part of the grid has not been computed yet.
completed is set to true if the computation is completed.
completed is set to false if the computation is not completed, for instance because there is an erosion node that is currently been computed. (modifiÃ©)
startingX, startingY: coordinates in points of the top left region to test.
width, height: size in points of the region to test.
NOT_COMPUTED is a constant equal to -1.
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