C# id:        ApiNodeType.CellularNoise
Python id: ApiNodeType.CELLULAR_NOISE

Parameters

Name

Type

Description

Values

width

Int

The width of the terrain in number of vertices

From 16 to 524,288

height

Int

The height of the terrain in number of vertices

From 16 to 524,288

quad_size

Float

The quad size in meters

From 0.01 to 100

frequency

Float

The frequency of the noise

From 0.000333 to 0.5

amplitude

Float

The amplitude of the noise

From 0.2 to 30,000

level_count

Int

The number of levels

From 1 to 10

persistence

Float

The persistence of the levels

From 0.1 to 0.9

offset_x

Float

The translation along the x axis

From -1000 to 1000

offset_y

Float

The translation along the y axis

From -1000 to 1000

rotation_angle

Float

The rotation angle in degrees

From -180 to 180

seed

Int

The seed to use

From 0 to 1,000,000,000

clustering

Float

The clustering value

From 0 to 1

computation_type

Int

0 for “Cells”, 1 for “More cells”, 2 for “Even more cells”, 3 for “Bumps”, 4 for “Flats”, 5 for “More floats”, 6 for “Even more flats”

From 0 to 6

distance_type

Int

0 for “Manhattan”, 1 for “Euclidean”, 2 for “King’s move”

From 0 to 2


The frequency is the inverse of the scale.
The amplitude is the scale multiplied by the height.
The persistence is equal to (1 − attenuation / 100)

See Nodes reference guide - Cellular noise node


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