| 
 Name  | 
 Type  | 
 Description  | 
 Values  | 
| 
 width  | 
 Int  | 
 The width of the terrain in number of vertices  | 
 From 16 to 524,288  | 
| 
 height  | 
 Int  | 
 The height of the terrain in number of vertices  | 
 From 16 to 524,288  | 
| 
 quad_size  | 
 Float  | 
 The quad size in meters  | 
 From 0.01 to 100  | 
| 
 frequency  | 
 Float  | 
 The frequency of the noise  | 
 From 0.000333 to 0.5  | 
| 
 amplitude  | 
 Float  | 
 The amplitude of the noise  | 
 From 0.2 to 30,000  | 
| 
 level_count  | 
 Int  | 
 The number of levels  | 
 From 1 to 10  | 
| 
 persistence  | 
 Float  | 
 The persistence of the levels  | 
 From 0.1 to 0.9  | 
| 
 offset_x  | 
 Float  | 
 The translation along the x axis  | 
 From -1000 to 1000  | 
| 
 offset_y  | 
 Float  | 
 The translation along the y axis  | 
 From -1000 to 1000  | 
| 
 rotation_angle  | 
 Float  | 
 The rotation angle in degrees  | 
 From -180 to 180  | 
| 
 seed  | 
 Int  | 
 The seed to use  | 
 From 0 to 1,000,000,000  | 
| 
 use_smooth_noise  | 
 Bool  | 
 True for Smooth noise, False for Squared noise  | 
 True or False  | 
The frequency is the inverse of the scale.
The amplitude is the scale multiplied by the height.
The persistence is equal to (1 − attenuation / 100)
See Nodes reference guide - Ridged noise node
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