The Vector warp node has a color map and two terrains as input, and a color map as output. The two terrains are used to determine the deformation to be applied at each point of the color map.
To add a Vector warp node, right-click in the Graph Editor and select Create Node > Color > Vector warp.
Select the node to open its parameters:
For the terrains used to determine the displacement, a positive height leads to a movement toward the right (in X) or downward (in Y). A negative height leads to a movement to the left (in X) or up (in Y).
Parameter | Use |
---|---|
Strength | Adjusts the intensity of the warp. |
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