The Color management nodes:

  • Colorize: This node calculates a color map from a range of preset color themes and applies it to a terrain.
  • Advanced colorize: This node calculates and applies a color map to a terrain, according to colors selected by the user.
  • Ramp colorize: This node creates a color map and applies it to the terrain to colorize it.
  • User ramp colorize: This node takes a color ramp as inputand applies it to the terrain to colorize it.
  • Snow: This node applies a snow color map to a terrain at locations defined by three parameters.
  • Advanced snow: This node applies a snow color map to a terrain at locations defined by three parameters.
  • Water level: This node adds a water level and offers 10 preset color themes.
  • Advanced water level: This node adds a water level and offers complete freedom about color settings.
  • Color: This node creates a constant color to apply to a Constant color ramp node.
  • Create color ramp: This node adds either the Moon, Earth, or Desert preset color ramp. The colors can be added, edited, and deleted in the node parameters.
  • Apply color ramp: This node is used to link the terrain node to the Color ramp node.
  • Convert color ramp to color map: This node takes an input terrain with a color ramp and outputs a color map.
  • Constant color map: This node creates a uniform color map that can be blended to create more complex colored patterns.
  • Apply color map: This node is used to link the terrain node to the Color map node.
  • Apply mask: This node takes an input terrain and mask and converts them into a mask to apply to a terrain.
  • Extract color map: This node is used to extract a color map from a terrain or a terrain composition.
  • Color map from masks: This node uses three masks to construct the red, green, and blue channels of the output color map.
  • Split color map: This node splits the red, green, and blue channels of an input color mask and outputs a mask from each of these channels.
  • Mask to color map: This node outputs a color map corresponding to a colored mask according to the color ramp.
  • Tile color map: This node takes an input color map and generates a color map that corresponds to N x N times the starting color map with N being the repetition coefficient between 1 and 10.
  • Alpha blend: This node creates an alpha composition between two color maps at locations defined by a mask.
  • Swirl: This node creates a swirl effect in a color map.
  • Gamma correction: This node modifies the colors of a color map.
  • Brightness & contrast: This node modifies the luminosity and constrast of a color map.
  • Warp: This node distorts a color map. It is a simplified version of the Vector warp and Directional warp nodes with only one input.
  • Directional warp: This node transforms a color map and a terrain into a color map.
  • Vector warp: This node has a color map and two input terrains that are used to determine the deformation to be applied at each point of the color map.
  • Blur effect: This node applies blur effects on a color map.
  • Directional blur: This node applies a blur on a color map in a given direction.
  • Vector blur: This node applies a vector blur to a color map.
  • Compute normal map: This node is used to compute a normal map from a terrain or a terrain composition.
  • Colorize satellite map: This node imports a terrain from the World browser and links it with this node.

See also Import color map to import a color map in the form of an image file that you can apply to a terrain generation node, a transformation node, or a composition node via the Apply color map node.
See Export color map to export your color map.




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