The mountain erosion node simulates the effect of fluvial erosion and rock weathering over a wide time span. The simulation produces results different from those of hydraulic erosion: more uniform carving on the slopes and less sedimentation. The user controls the strength of the erosion and the shape of the crevices that emerge.
To add a Mountain erosion node, right-click in the Graph Editor and select Create Node > Simulation > Mountain erosion.
This node only transforms an input terrain and does not output water or sediment layers.
Double click on the node to open its parameters:
Set the following parameters:
Most of the parameters can be driven by a mask provided by the user.
The tile being calculated is highlighted and surrounded by a red frame. This is only visible if the erosion parameters window is open.
Parameter | Description |
---|---|
Number of iterations | Sets the number of iterations |
Strength | Sets the strength of the erosion |
Wrinkling | Controls the appearance of rivers and crevices on the slopes of the mountain |
Smoothness | Controls the shape of the slopes |
Automatic scale: | Automatically scales the terrain so that the result has the same quality as a terrain with a quad size of 1 meter |
Some combinations of parameters may lead to a divergent simulation.
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