To add a node, right-click in the Graph Editor and select Create Node > Terrain Composition > Blend or use the keyboard shortcut NTBL (Node Terrain BLend).
Double click on the node to open its parameters:
The blend mode which indicates how the second terrain is blended with the first terrain using blending coefficient from 0 to 100.
When an optional mask is connected, the value of this mask at each of its points is multiplied by the selected blending coefficient to obtain the final blending coefficient. For example, if a blending coefficient of 80 is selected and the optional mask contains values equal to 0.5, the final blending coefficient of 0.5 x 80 = 40 is achieved.
Select the blend mode to apply to the composition.
Here is the result of the different blend modes, starting from these two imput terrains.
Base terrain | Second terrain | Mask used to drive the blend |
Copy: The second terrain is copied in place of the first terrain. This mode is useful when a blending coefficient other than 100 is selected, or when an optional mask is connected. For example, with a blending coefficient of 25, 1/4 of the first terrain and 3/4 of the second terrain is obtained. With a blending coefficient of 50, a balanced blend of the two terrains is achieved.
Result (no mask) | Result (with an input mask driving the composition) |
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Add: The output terrain is the sum of the two input terrains. This is the default mode.
Result (no mask) | Result (with an input mask driving the composition) |
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Subtract: The output terrain is the difference between the first terrain and the second terrain.
Result (no mask) | Result (with an input mask driving the composition) |
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Average: The output terrain is the average between the first terrain and the second terrain.
The same result is obtained as using the Copy option with a blending coefficient of 50.
Result (no mask) | Result (with an input mask driving the composition) |
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Min: At each vertex, the output terrain is equal to the lowest input terrain.
Result (no mask) | Result (with an input mask driving the composition) |
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Max: At each vertex, the output terrain is equal to the highest input terrain.
Result (no mask) | Result (with an input mask driving the composition) |
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Multiply: When this mode is selected, an additional Scale parameter appears.
At each vertex, the height of the output terrain is equal to the product of the heights of the two terrains multiplied by the Scale parameter. For example, with the first terrain is at height 1000, the second terrain is at height 800, and the Scale parameter is equal to 0.002, the height of the output terrain is equal to 1000 x 800 x 0.002 = 1600.
Result (no mask) | Result (with an input mask driving the composition) |
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Custom: When this mode is selected, two additional parameters appear:
At each point, the height of the output terrain is equal to the height of the first terrain multiplied by the Coefficient for terrain 1 parameter, plus the height of the second terrain multiplied by the Coefficient for terrain 2 parameter.
Result (no mask) | Result (with an input mask driving the composition) |
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 When both input terrains have a color map, an additional Blend color map check box appears:
Parameter | Use | |
---|---|---|
Copy | The second terrain is copied in place of the first terrain. | |
Add | The output terrain is the sum of the two input terrains. | |
Subtract | The output terrain is the difference between the first terrain and the second terrain. | |
Average | The output terrain is the average between the first terrain and the second terrain. | |
Min | At each vertex, the output terrain is equal to the lowest input terrain. | |
Max | At each vertex, the output terrain is equal to the highest input terrain. | |
Multiply | At each vertex, the height of the output terrain is equal to the product of the heights of the two terrains multiplied by the Scale parameter. | |
Custom | Blends the terrains according to custom coefficients. | |
Coefficient for terrain 1 | The coefficient by which the height of the first input terrain is multiplied. | |
Coefficient for terrain 2 | The coefficient by which the height of the second input terrain is multiplied. | |
Blend color map | Blends the color maps of both input terrains. |
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