The Soften node softens a terrain, which can correspond to accelerated aging, for example, to transform young mountains into old mountains. You can add details in the form of noise to obtain a less smooth result. It also preserve flat surfaces, such as lakes and the sea that are not affected by the softening and do not receive additional details.
To add a Soften node, right-click in the Graph Editor and select Create Node > Terrain Transformation > Soften or press the keyboard shortcut N-T-S-F (Node Terrain SoFten).
Select the node to open its parameters:
Everywhere: everywhere in the terrain.
More at highest locations: more details on the elevated parts of the terrain.
More at lowest locations: more details on the lower parts of the terrain.
If we increase it, we achieve softer banks.
In this case, use the Elevation parameter to raise the lake so that it fits better into the surrounding terrain.
Parameter | Use |
---|---|
Intensity | Adjusts the intensity of the soften. |
Location | Sets where to add noise to the terrain. |
Scale | Adjust the size of the details to add: very fine, or larger. |
Banks | Softens the banks of a lake. |
Elevation | Raises the lake so that it fits better into the surrounding terrain. |
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