Adding a Swirl node

Distort a terrain or mask with a swirl effect and set the location of the center of the effect and define the swirl angle to apply.

To add a Swirl node, right-click in the Graph Editor and select Create Node  > Terrain Transformation  > Swirl.

Select the node to open its parameters:

Editing a Swirl node

If the input terrain has a color map, then this color map is modified at the same time as the terrain.

Use the sliders or the manipulators to adjust the swirl values.

Right-click to switch between the manipulators.

The Swirl node is only valid for terrains up to 8k x 8k vertices. If the terrain is larger, Crop a sub-part of it and apply the swirl on this smaller part.


Parameters

Parameter Use
Rotation angle Rotation applied to the terrain in degrees (default value 30°).
Translation along the X axis Translation of the rotation center along the X axis (by default 0, at the center of the terrain).
Translation along the Y axis Translation of the rotation center along the Y axis (by default 0, at the center of the terrain).

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