Instant Terra Forum
Instant Terra => Crash and bug reports => Topic started by: S-ed on December 25, 2017, 04:52:22 PM
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In 3ds Max/Maya camera navigation axes are flipped.
i.e. in rotation while moving mouse left/right it rotates scene in the opposite direction (from Maya/Max), same issue for zooming (up/down)
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In additional it would be nice to have navigation from Unity/UE4.
And Zoom sensitivity setting would be nice, now it's too fast.
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Thanks for the remarks.
We'll fix the fix the navigation issues and add the requests to our backlog.