There are a number of different ways to assign a color map (aka splatmap) to a terrain:
- Use one of the colorize nodes: Colorize, Advanced colorize, Ramp colorize, User ramp colorize, Colorize satellite map, Snow, Advanced snow, Water level, Advanced water level.
- Import a color map and apply it onto the terrain ("Apply color map" node).
- Create a mask (import a mask, use a mask generator node, create a mask from a terrain or from an erosion node or a colorize node, or create a painted mask) and apply it onto the terrain ("Apply mask" node).
- Create constant color maps, blend them by using masks to get the result you want, use the Warp / Swirl / Tile color map if necessary, then apply the resulting color map onto a terrain.
- Create a color map from 3 masks ("Color map from masks" node) then apply it onto the terrain.
- Create a color ramp, apply it onto a terrain ("Apply color ramp" node), then convert this color ramp to a color map ("Color ramp to color map" node) then apply it onto the terrain.
About the export part: the "Export color map" node generates a RGB image file. You should be able to directly import it in Unity. Or maybe I'm missing something?