Guest
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Menu
Wysilab
Home
Help
Search
Login
Register
Instant Terra Forum
/
Instant Terra
/
Known issues
/
Smooth node
« previous
next »
Print
Pages: [
1
]
Author
Topic: Smooth node (Read 4553 times)
May 30, 2018, 10:18:53 AM
Leigh Kamraoui
Administrator
Posts: 71
Smooth node
Smooth node
The smooth operator produces geometric artifacts at exactly a distance "x" from the border where "x" corresponds to the size of the smooth filter. It correponds to a slight change of the derivative of the resulting smoothed terrain that is usually imperceptible except when extracting masks and especially using the curvature node.
A possible workaround is to generate larger terrains and crop the result.
Another possibility is to combine the curvature mask with a Painted Mask to discard the values near the border (see the
Curvature terrain example
for details).
Logged
Print
Pages: [
1
]
« previous
next »
Instant Terra Forum
/
Instant Terra
/
Known issues
/
Smooth node