Author Topic: Tiles update priority works not perfect now  (Read 3155 times)

Cryunreal

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Tiles update priority works not perfect now. I attached the screenshot, where you can see that tile in the center of the screen is processed not very first.
Pls fix this. This is will be very usefull for all.

Alexis Vaisse

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Hi,

The tile that is computed first for an erosion node is the tile which is under the camera.
This may be improved in a future release.

For the moment, the best way to control the tile to compute is to use a Top view camera: press T for Top view, then move the camera and zoom in and out without rotating the camera.

Cryunreal

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  • Posts: 55
Right now this is very important, because somethime result is not so easy to see and artist does not understand did the calculation happen or not.