I'm proud to show off a custom node I've been working on. As part of a bigger project I'm working on, I needed a way to stretch and smear terrain along a set of vectors. I initially tried creating a component that combines a series of 64 vector warps at different intensities, but that was unstable and too slow with large terrains. So with a bit of help from Alexis (admin here), I created a few GPU nodes instead, which I'm proud to share with everyone here. Because the use of vectors to blur terrain is a bit difficult to get your head around at first, I also included a special "tool" component that contains some preset vectors that demonstrate how powerful this technique can be.
You can also check out
https://youtu.be/TUL-PNJeZYc to see it in action.
The library is attached below.