Version 2.5.1 for Windows - One-month free trial
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The power of Instant Terra in your hands

Your ultra-fast terrain generation tool


Showreel 2020

The latest terrains created with Instant Terra

Instant Terra

Ultra-fast edition: Change any parameter and see the result in real time directly in Instant Terra in the final resolution.

Ultra-fast generation: Create a terrain ultra fast and export it in several formats to use in your production.

Your computer no longer determines the maximum size of your terrain! Instant Terra handles terrains of billions of quads while maintaining a seamless workflow.
One project, one result. Your exported data will always be exactly the same.

Procedural terrain creation

Procedural tools bring power to digital tools: Instant Terra ensures a non-destructive, process, whatever the size or complexity of your terrain.

Standalone, node-based tool

Instant Terra links nodes to create graphs. Changing any parameter of a node at any time recomputes the graphs and the results are displayed immediately.

Maximum control in real time

Use masks to protect some areas from global actions, or use them as per-vertex coefficients to be considered by the calculations.

Final resolution

Work directly in the final resolution, whatever the size of your terrain, and see final terrain in real time with all its details.


Terrain animations

Animations generated with Instant Terra

Version 2.5.1 for Windows - One-month free trial

Perfect for video games, movies, simulation, CGI, & VFX

Integrate Instant Terra into your production pipeline

Buy now

From the blog

Check Wysilab's latest news

Instant Terra v2.5 - Roads

Add roads to your terrains with Instant Terra 2.5

Define the locations of your roads and adapt the terrain accordingly

Read more
Instant Terra v2.4 - PBR material

PBR material with Instant Terra v2.4

PBR material now supported in Instant Terra

Read more
Unreal Engine plugin for terrain - Instant Terra

Unreal Engine plugin

Creating terrains in Unreal Engine has never been so easy!

Read more

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