When one or more keys are selected, you can cut these keys, i.e. delete them by putting them on the clipboard.
To do so:
The keys are removed from the animation, but the animation length is not changed.
When one or more keys are selected, you can copy these keys to the clipboard.
To do so:
When one or more keys have been cut or copied to the clipboard, you can paste them elsewhere in the animation.
To do so:
Warning: If you paste keys in a location where keys are already present, the previous keys will be deleted before the keys are pasted. For the very special case where you want to paste keys between existing keys, you have to copy and paste the keys one by one.
The animation length is not modified when pasting keys, except if the keys are pasted beyond the rightmost key of the animation.
To determine where the keys should be pasted, Instant Terra uses the following locations:
You can paste keys from another track, whether from the same node or from a different node, and even from another animation (see "Creating multiple animations").
When pasting keys that come from more than one track, Instant Terra determines the destination tracks for each of the keys, based in particular on the track names.
Warning: Renaming tracks can cause Instant Terra to no longer be able to paste keys from several different tracks. In this case, you must paste the tracks one by one. When Instant Terra cannot determine the destination tracks for each of the keys, the option Paste keys is unavailable.
Each parameter has minimum and maximum values for the keys. For example, if you paste keys that have values between 200 and 300 on a track that only accepts values between 0 and 100, all the pasted keys will have a value of 100 since this is the maximum possible.
When one or more keys have been cut or copied to the clipboard, you can insert them elsewhere in the animation by either:
The difference between pasting and inserting keys is that pasting keys does not change the animation length, unless you paste the keys beyond the rightmost key of the animation. If you paste keys in a place where keys are already present, the previous keys will be deleted before the keys are pasted. However, when inserting keys in a location, all the keys beyond that location are shifted to the right to make room for the keys to be pasted. Existing keys are not overwritten by pasted keys.
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