Custom nodes are a specific type of component and behave like regular components.
To export one or more custom nodes:
When importing a custom node into a project, links are preserved between the project file (.terrain) and the custom node library file (.terralib). If a custom node is updated in a .terralib file, it will not be updated automatically in a .terrain file that uses this custom node. To update it, simply re-import the .terralib file containing the new version of the custom node.
To import a custom node:
If the custom nodes are already in the current project, the import updates the custom nodes so that they exactly match those in the .terralib file that is imported.
The number of instances of each of the custom nodes is displayed. If the custom node is modified during the import, for example, inputs, parameters, or outputs are added or deleted, the instances are also updated.
When importing a custom node that is already in the current project and the imported version of the custom node is different from the current version, the following changes may occur:
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