The Rotation parameter rotates the terrain through 360 degrees.
To create a rotation parameter, open the custom node graph and select Create node > New custom node > Rotation in the contextual menu. A new node is created.
Double click on the rotation parameter node to open its parameters.
Set the rotation parameters:
A manipulator appears in the terrain to rotate it.
Moving a manipulator modifies the value in the Parameters window.
Once set, the rotation parameter appears in the custom node's Parameters window as a slider and a value.
A custom node can have a combination of X and
Y scale and scale parameters, and a rotation parameter.
If so, the manipulator shows the permitted cases. You can switch
between one parameter and another, for example, translation to
scale or scale to rotation, by clicking the right mouse
button.
To add a new manipulator, select New manipulator in the dropdown list.
A new manipulator appears in the dropdown list and in the Viewport.
You can add as many manipulators as you
want.
For example, you can create three manipulators that have all three
X and Y scale, X and Y scale, and rotation parameters, which gives
a total of 3 x 5 = 15 parameters, or manipulators with combinations
of X, Y, and rotation parameters.
The manipulators should have different default values so that they
do not superimpose when the custom node node is created.
When there is a translation manipulator in x or y, but not both, the rotation manipulator remains in the center of the terrain.
Parameter | Use |
---|---|
Name | Component name |
Description | Component description |
Range | Minimum and maximum range of the rotation |
Default value | Sets the default value to apply to a custom node |
Manipulator | Uses the default manipulator or creates a new manipulator |
Stay in the center | Sets the rotation manipulator in the center of the terrain. |
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