The Advanced water level node adds a water level to your terrain.
The input terrain must have a color map: you can use the Colorize and Advanced Colorize nodes to create one. If the terrain input does not have a color map, a default color map is applied outside the water zones.
The node outputs the modified terrain with its water bodies and the mask defining the areas where water is located.
To add an Advanced water level node, right-click in the Graph Editor and select Create Node > Color > Advanced water level.
Select the node to open its parameters:
By playing with painted masks, you can create water
levels at different elevations. See Use case - Water
Click the colored square to open the color picker and select a color.
Click the dropper to select a color anywhere on the screen.
Enter a hex code .
As the transparency is increased, the initial terrain color appears where the water is shallow, near the edges.
||Select between Relative, to get elevation as percentage, or Absolute, to get the water elevation in meters.|
|Relative %||Sets the water elevation as a percentage of the terrain elevation.|
|Absolute (m)||Sets the water elevation in meters.|
|Water level||Sets the water level.|
|Fall-off intensity||Sets the extent of use of color used for the water edges.|
|Color selection||Sets the water depth colors.|
|Deep ocean water||Defines the color for the greatest depths of water.|
|Coastal water||Defines the color used at the water edges.|
|Transparency||Sets the transparency of the water.|
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