The Hydraulic erosion node creates realistic erosion and deposition effects caused by rainfall and river flows.
This simulation follows three basic rules:
The following image shows the hydraulic simulation and its corresponding flow map.
To add a Hydraulic erosion node, right-click in the Graph and select Create Node > Simulation > Hydraulic erosion.
The connectors from top to bottom correspond to:
Double click on the node to open its parameters:
The tile being calculated is highlighted and surrounded by a red frame. This is only visible if the erosion parameters window is open.
To export the flow map of the hydraulic erosion:
Parameter | Description |
---|---|
Number of iterations: | Sets the number of iterations |
Quantity of rain: | Quantity of falling water, in centimeters per second |
Viscosity: | Change the fluid behavior and thus the erosion pattern |
Erosive power: | The higher the value, the more terrain will be eroded by the flowing water |
Rain impact: | Quantity of rock shattered by rain and transformed into sediment |
Time increment: | Time that elapses between iterations, in seconds |
Evaporation mask: | Quantity of evaporated water, in percentage per iteration |
Deposition mask: | Acts as a localized sediment sink, allowing the user to erode without sediment transport |
Simulation mode: | Change the algorithm to use either 4 or 8 neighbors for the water flow |
Show water: | Uncheck the option to view erosion without displaying any water on your terrain |
Show sediment: | Uncheck the option to view the node without displaying any sediment |
Automatic scale: | Automatically scales the terrain so that the result has the same quality as a terrain with a quad size of 1 meter |
Some combinations of the Advanced parameters may lead to a divergent simulation.
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