This node modifies the first terrain before it is inserted into a second terrain.
This node is quite similar to the Full composition node, except that its role is to modify a terrain and not to compose it with another one. Like the Full composition node, this node also has multiplying coefficients: one to manage the height of the input terrain and another to manage the area outside the terrain after rescaling the terrain or increasing the terrain size.
To add a Transform terrain node, right-click in the Graph Editor and select Create Node > Terrain Transformation > Transform terrain.
Double click on the node to open its parameters:
Edit the Transform terrain node in the parameters dialog:
|Terrain size||Sets the Width, Height, and Quad size of the terrain|
|Coefficient for the input terrain||Sets the coefficient by which the height of the input terrain is multiplied|
|Height outside of the input terrain||Sets the height of the output terrain vertices around the input terrain If the output terrain is smaller than the input terrain|
|Color outside input||When the input terrain is linked to a color map, this parameter is displayed; otherwise, it is hidden|
|Translation - X||Translates the input terrain along the X axis|
|Translation - Y||Translates the input terrain along the Y axis|
|Scale - X||Scales the input terrain along the X axis|
|Scale - Y||Scales the input terrain along the X axis|
|Rotation||Sets the angle in degrees used to rotate the input terrain around its center|
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