Our team has a vast experience in software development for digital creation in the field of video games, lead by Alexis Vaisse who is both Expert Programmer and Project Manager, and Marianne Calva, co-founder of Wysilab.
Request a demo in our booth #739 or an online demo (if you can't make it to the show) during Siggraph 2018 and receive a 30% discount on Instant Terra*.
See how you can create 3D terrains faster and more efficiently, and see your changes in real time in the final resolution with Instant Terra.
*30% discount on the first 12 months of any annual subscription, and offer valid up to August 24, 2018.
Our team has a vast experience in software development for digital creation in the field of video games, lead by Alexis Vaisse who is both Expert Programmer and Project Manager, and Marianne Calva, co-founder of Wysilab.
Export terrains as heightmaps or meshes (FBX) and your masks to work in your usual DCC: Unreal® Engine, Unity®, 3dsMax®, Maya®, Clarisse®, Houdini®... 8, 16, and 32 bits are supported, including tiff, png, tga, Raw 16 bits, and OpenExr 32 bits.
Igor Kalustov: "I am a Senior Technical Artist, working on a brand new MMO game made with Unreal Engine 4. From my experience with Instant Terra, I found that this is one of the best and fastest landscape builder that I've seen and tried! I really like the node-based system and very detailed fast rendering. I've tried a few things in Instant Terra so far and I love the blending between terrains, also I love the veeeeeeery fast erosion simulation!)."