The first step imports a
terrain of 1024 x 1024 K and 16 quads terrain from a file.
The coarse layout of the terrain is created through a series of
mask and terrain transformation nodes, a mask generation node and a
terrain generation node, and the results are summed.
The terrain quad size is decreased from 16 quads to 1 quads in
the
Change terrain size node. The simulation now acts as if the
terrain is 1 km by 1 km.
The next step refines the terrain's erosion. It applies erosion
(i.e. subtracts the heights) proportionally to the area drained,
which is the flow map.