Perlin
noise: This node creates a terrain using a Perlin noise
generator.
Ridged
noise: This node creates a terrain using a Ridged noise
generator.
Billowy
noise: This node creates a terrain using a Billowy noise
generator.
Cellular
noise: This node samples points across the terrain that act
like mini-generator diffusing an elevation around them, thus
creating cell-like structures.
Constant
elevation: This node creates flat ground, whose width, height,
quad size, and altitude are defined.
Slope: This
node creates a terrain plane with an editable inclination and
orientation.
Half-sphere: This
node creates a half-sphere or semi-ellipsoid plot.
Cone: This node
creates a terrain in the form of circular cone.
Circular
symmetry: This node creates a circular cone-shaped
terrain.
Profile
curve: This node creates a terrain from a curve.
Mandelbrot
set: This node creates a terrain in the form of Mandelbrot
set.