This documentation is where you will find how to use Instant Terra to create 3D terrains either from scratch using Instant Terra's node-based interface to build them, or import your own terrain and work from it.
In the Getting Started section, learn about Instant Terra, how to install it, buy a license, get set up...
Play with various settings when you start a project to set the lighting, the camera style...
Wysilab's YouTube channel hosts numerous video tutorials and demos to help you familiarize yourself with Instant Terra.
Work through our the Getting started tutorial and create your first terrain.
The Interface guide explains how to work in the Graph editor, Viewport, Graph explorer, and Models window.
This section also provides a reference guide of the main menu, the toolbar, and the keyboard shortcuts.
The Nodes reference guide
provides a complete list of all the terrain, mask, simulation,
color management, calculation, import, and export nodes
Each of the node's parameters, where applicable, is explained in detail.
Instant Terra allows you to animate terrains by modifying the parameters of the graph nodes.
You can generate a video, a list of images (3D rendering, heightmap, mask, colormap, or normal map) or a list of 3D files.
Create custom GPU and Python nodes to run your own scripts.
Automate Instant Terra Pro through the Python or C# API
Link to your engine or tools through the C++ API.
Learn how to import your terrains into Unreal Engine.
Learn how to import your terrains into Clarisse.
We have listed some known issues for your information.
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