New nodes

  • Cellular noise: This node uses the Voronoï regions to sample points across the terrain that act like mini-generator diffusing an elevation around them, thus creating cell-like structures.
  • Constant elevation node: This node creates flat ground whose width, height, quad size, and altitude are defined.
  • Color blend: This node creates an alpha composition between two color maps at locations defined by a mask.
  • Color ramp to color map: This node takes an input terrain with a color ramp and outputs a color map.

New features

  • Drag & drop a terrain file: Drag and drop a terrain file directly into the 3D view.
  • Import and export files with Unicode names: It is now possible to import or export files with Unicode characters.
  • Improved Perlin noise, Billowy noise, and Ridged noise nodes with the choice of a legacy implementation or a more robust gradient noise.
  • Drive erosion with a mask: Drive three of the rock simulation parameters via a mask.
  • Viewing color maps: When you click on an Extract color map or Alpha blend node that outputs a color map, the color map is shown as a
    plane image in the 3D view.
  • Color ramp picker: The color ramp node now has a Pick color gradient option that allows you to draw a segment anywhere on the screen, including outside the Instant Terra window. A color ramp is automatically created from the colors under the segment.
  • Predefined color ramps: Five color ramps and improved Desert color ramp.
  • Reset a painted mask: You can fill the painted mask with black or white.
  • Export all: Export all the export nodes in a graph at the same time.
  • Improved display of node names.

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