Instant Terra has several disortsion nodes to create different
effects on a terrain or mask.
Terrain
and mask
swirl: Distort a terrain or mask with a swirl effect and set
the location of the center of the effect and define the swirl angle
to apply.
Terrain
and mask
warp: Distort a terrain or a mask based on the specified
intensity and scale.
Terrain and
mask directional warp: Transform a terrain or mask by another
terrain or mask that determines the displacement at each
vertex.
Terrain and
mask
vector warp: Distort a terrain or mask by two inputs that
determine the X and Y displacement at each vertex.