Replicate your pattern on the terrain. Control the number, size, distortion and placement options of the occurrences. Instant Terra easily supports a very high number of occurrences while remaining real-time. Try different settings and immediately see the result.
A new crater generator node to use with the stamping feature. Define its dimensions and depth, try different seeds for variations, and spread it on your terrains using the stamping feature, or place it on your base terrain using the Blend or Full Composition nodes.
Select between the different blend modes to compose your terrains or masks. Use the full composition node and its manipulators to get the exact result you want to achieve. Choose to blend or not the color maps as well.
Discover the new blend modes available on these nodes:
Create large color maps by tiling an input color map.
Optional input masks are now supported by the following nodes:
Add, Subtract, Average, Blend (replaces the former Composition node), and Full composition..Consequently, the following nodes have been removed: Sum with mask, Difference with mask, Average with mask, Composition with mask, Full composition with mask.
Projects created before v1.10 will be automatically updated for compatibility with these new nodes. This does not have any impact on the result.
A new feature to transform your masks, the Mask level node lets you set the threshold for the black point and the white point.
The Export All icon has been added to the toolbar. This action exports all the files in your graph.
You can now organize your components parameters and group them.
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