The color management workflow helps you get started with color
maps. You will learn how to:
More detailed information about each step of the
workflow can be found in the dedicated pages of this
documentation:
Import color
map node - Apply
color map node - Extract
color map node - Export color map
node
Import and apply a color
map
The Import color map node imports a color map in the form of an
image file (see Import color map
node for the full list of file formats) that you can apply to a
terrain
generation node, a transformation
node, or a composition
node via the Apply
color map node. The output terrain is the same terrain as the
input terrain, but with a color map applied to it. The color map is
preserved throughout the graph unless a new color map is
applied.
In this workflow, we will begin by importing and applying a
color map to a Perlin noise generator.
- To begin, right-click in the Graph and select:
- Create node > Import > Import color map
to add the color map node.
- Create node > Terrain generation > Perlin
noise to add the Perlin noise node.
- Create node > Color > Apply color map to
add the Apply color map node.
- Link the Import color map node and the Perlin noise node to the
Apply color map node.
- Double click on the Import color map node to open its
parameters. Browse to the color map and click OK
to load it.
Here, we import the color map below.
- Click on the Apply color map node to view the impact of the
color map on the terrain.
Compose terrains with
color maps
We can also compose terrains and their color maps using the
terrain
composition nodes.
We will compose our Perlin noise with a color map with a
Half-sphere node with a color map.
- Right-click in the Graph and select:
- Create node > Import > Import color map
to add the color map node.
- Create node > Terrain generation > Half-sphere
noise to add the Half-sphere node.
- Create node > Color > Apply color map to
add the Apply color map node.
- Link the Import color map node and the Half-sphere node to the
Apply color map node.
- Double click on the Import color map node to open its
parameters. Browse to the color map and click OK
to load it.
We import the color map below to modify the
Half-sphere terrain generator.
- Click on the Apply color map node to view the impact of the
color map on the terrain.
- We need to compose the terrains and to do so, we add a terrain
composition node. Here, we are going to use a Max node. Right-click
and select Create node > Terrain composition >
Max to add the Max
node, which takes the maximum value of two terrains. At each
vertex, the value of the output terrain is the maximum value of
both input terrains.
- Link both Apply color map nodes to the Max node as shown
below.
- Click on the Max node to view the impact of the color map on
the terrain and on the composition. Both the terrains and their
color maps are composed to give an output terrain.
Extract and apply a color
map
Once we have applied a color map to a terrain or two composed
terrains with color maps, we can then extract the color map either
to export it or to apply it to another terrain. Here, we will
extract the color map from our composed terrains and apply it to a
terrain generator.
- Right-click in the Graph and select:
- Create node > Color > Extract color map
to add the Extract color map node.
- Create node > Color > Apply color map to
add the Apply color map node.
- Create node > Terrain generation > Perlin
noise to add the Perlin noise node.
- Link the nodes as shown below.
- Click on the Apply color map node to see the effect on the
Perlin noise generator.
Export a color map
We can export the color
map as an image file from a terrain or a terrain composition as
a .tiff, .png, .tga, or .bmp file.
The Export color map node must be linked to an
Extract color map node.
- Right-click in the Graph and select:
- Create node > Color > Extract color map
to add the Extract color map node.
- Create node > Export > Export color map
to add the Export color map node.
- Link the nodes to our project as shown below.
- Double click on the node to open its parameters and choose a
file name and a directory and a file format. The output file is an
RGB file with 8 bits per channel.
- Click the Export now! button, which triggers
the color map calculation and saves it to a file. We can now use
the exported color map.