This project creates a crater by composing transformed terrain generators and masks, and applying a color ramp to create a realistic effect.
Select Help > Samples to access the sample project.
Four groups of nodes are used in this project to help you understand better the different effects of the procedural process. See Grouping nodes for details on how to create groups of nodes.
Double-clicking on any node opens that node's parameters window where you can see the settings used in this project, and you can play around with them and see the changes in the Viewport.
Click on the Full composition node and use the
translate, scale, and rotate gizmos to change the final
terrain.
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