Advanced material node - Tutorial video
The Advanced material node creates a material, which can then be applied to terrain with an Apply material node.
A material is a set of repeating textures (tiles) that can be applied to different places on a terrain according to rules based on elevation and slope. Each layer of a material contains exactly one sub-material. A sub-material contains a set of textures that correspond to a single effect, for example, a rock sub-material or a grass sub-material.
Below is an example of different sub-materials.
A material allows different sub-materials to be combined together using one sub-material per layer.
Below is an example of terrain before and after applying the default material:
Unlike the Simple material node and the Material node, which use rules based on the elevation and slope of the terrain, the Advanced material node uses masks to determine where to apply each layer of the material. For each layer, it has an input connector to specify the sub-material to use and an input connector to specify the mask to use.
Below is an Advanced material node with one layer:
Below is an example of an Advanced material node with three layers:
Use a Sub-material node or User sub-material node to create a sub-material and connect it to the Advanced material node.
To add a Advanced material node, right-click in the Graph Editor and select Create Node > Materials > Advanced material or press the keyboard shortcut NADT (Node ADvanced Material).
Double click on the node to open its parameters.
The Advanced material node contains by default a single layer:
When connecting a sub-material, the name of the layer defaults to the name of the sub-material:
Below is an example of a grass layer with an intensity of 100% (left image) and an intensity of 50% right image), which reveals the previous layer, a layer of rock.
Intensity = 100% Intensity = 50%
If all the layers are partially transparent, the color of the terrain color map will be visible, if it has a color map. Otherwise, the color given by the terrain color ramp is visible.
The parts of the terrain to which a layer of a material is applied are defined by a mask.
To achieve the same behavior of the Simple material node and Material node, and apply the layers according to the altitude and the slope of the terrain, you can create masks from the Mask from heights node and Mask from slopes node, possibly with a Smooth node to create a transition.
You can use any mask:
See also:
Introduction
to materials
Sub-material node
User sub-material
node
Apply material
node
Simple material
node
Material node
Advanced
material node - Tutorial video
Parameter | Description |
---|---|
Show terrain | Displays in the 3D view the terrain on which the material is applied. |
Show material | Returns to the display of the material. |
Intensity | Adjusts the intensity, i.e. the layer opacity. |
Creates a new layer. | |
Size | Adjusts the size of the sub-material. |
Intensity | Adjusts the intensity, i.e. the layer opacity. |
Changes the order of the layers by moving a layer up or down. | |
Disables or enables a layer, which is useful for viewing the effect of a layer. | |
Deletes a layer. |
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