Instant Terra v1.2 groups a new category of calculation nodes that compute operations on numbers.
Mask nodes
Multi-file (tiled) export nodes
Color management nodes
Calculation nodes
Rock erosion simulation
The Rock erosion node simulates realistic rock erosion through a series of iterations on the entire terrain that determine the movement of sediment due to gravity. This type of geological process is sometimes referred to as thermal erosion, thermal shock, material slippage, or talus deposition.
Edit menu: The Graph contextual menu entries are now also found in the Edit menu.
Getting started tutorial: The Getting started tutorial helps you to become familiar with the Instant Terra interface and to create your first terrain.
Painted mask workflow: The Painted mask workflows helps you get started with painting masks in the Viewport. You can edit the mask as many times as you want and see the results in real time.
Compute and export normal maps: In this workflow, learn how to compute the normal map of an input terrain and export it to be able to add surface detail such as bumps, grooves, and scratches to a model that catch the light as if they are represented by real geometry. As the color map created by computing the normal map cannot be visualized directly in Instant Terra, an Export normal map node is used to export and view it as a tiff, png, tga, or bmp file.
Smooth terrain and Smooth mask nodes: The Neighborhood parameter is now expressed in meters and not in number of vertices in the terrain. If a Smooth terrain node or a Smooth mask node is applied to a terrain or mask with a quad size of 1 meter (default value), there is nothing to do. If the quad size is 0.5, you need to set the Neighborhood parameter to half the value to achieve the same result. If the quad size is 2, you need to set the you need to set the Neighborhood parameter to double the value to achieve the same result, and so on.
Copyright © 2022 · All Rights Reserved · Wysilab