Mix terrains of different sizes or different resolution and use a mask to drive the composition.
Paint masks directly in the 3D view and immediately see the results on the final terrain.
Replicate your pattern on the terrains or on the masks. Control the placement options.
Generate a terrain from scratch with generators.
Modify and insert a terrain into another terrain.
Change dynamically the size & resolution of your terrains.
Tiling composition, driven or not by a mask.
Use the Swirl node or one of the numerous Warp nodes.
Improve the quality of your low-resolution terrains.
Control the way you can smooth your terrains.
Instant Terra is the solution to handle very large terrains.
Download for free "almost" any region with a resolution of 30m or 90m, and directly use the elevation data in Instant Terra.
Download any heightmap and satellite image with a resolution of 1m to 30m, and use them directly in Instant Terra.
The simplest way to use PBR material. Use up to 4 in-house sub-materials.
Mix up to 8 in-house or imported textures to build your material.
Use any custom mask to define the location of up to 8 textures.
Generate color maps from mask and color ramp and get detailed textures.
Add lakes and oceans to your terrains. Adjust the water elevation and colors.
Add realistic snow on your terrains and get various results.
Automatic colorization from preset or custom color sets.
Automatic colorization based on ramp colors and flow map.
A set of tools is provided to tweak and tune the color maps.
Create masks from the topology, or paint directly on the terrain.
Adjust the values and ranges of input masks in various ways.
Paint a mask and compose it, blend two masks… maximum flexibility!
Generate random curves to create different rivers and paths.
Import up to 4 masks from one single RGBA file.
Create a terrain or a mask from a set of images or RGBA files.
Import images, heightmaps, DEM files, geoTiff.
Import your different files in instantly, even with GBs of input data.
Import a 3D mesh file. The mesh is turned into a heightmap.
Import a color map from an image file to apply to a terrain.
Export terrains, masks, color maps, normal maps, vector maps & flow maps.
Split your export files into several files to optimize rendering times.
Compute and export a hydraulic erosion flow map as a mask.
Set the sun's position and the ambient light to better view a terrain.
Play with the sun's position and the shadow opacity.
A mannequin is a great way to get a better understanding of the scale.
See also ... Satellite data - Erosions - Animations - User nodes - APIs & callback - Unreal Engine plugin