Welcome to Instant Terra
What's new?
Getting started
What is Instant Terra?
About terrains and masks
Prerequisites
Installing Instant Terra
Buying a license
Upgrading a license
Using a license on another computer
Automatic backup
Cache settings
Setting your preferences
Interactive tutorials
Getting started tutorial #1
Getting started tutorial #2
Using Python with Instant Terra
Troubleshooting
Known issues
Interface guide
Working in the Graph editor
Creating nodes
Selecting nodes
Copying and pasting nodes
Aligning and spacing nodes
Replacing nodes
Renaming a node and adding comments
Disabling a node
Grouping nodes
Working with connectors and links
Navigating in the Graph editor
Contextual menu
Working in the Viewport
Setting the camera
Saving and managing cameras
Opening a camera
Moving the camera
Toggling the wireframe display
Viewing the terrain as a mask
Freezing the display
Choosing default terrain colors
Setting the environment
Configuring the global settings
Working in the Graph explorer
Working in the Models window
Working in the Properties window
Main menu
File menu
Edit menu
Camera menu
View menu
Help menu
Toolbar
Keyboard shortcuts
Nodes reference guide
Import nodes
Import terrain
Import mask
Import terrains from RGBA file
Import masks from RGBA file
Import terrain from several files
Import mask from several files
Import terrains from several RGBA files
Import masks from several RGBA files
Import color map
Import terrain from mesh
Import vector map
Terrain from Houdini
Export nodes
Export terrain
Multi file (tiled) export terrain
Export mesh
Export mask
Multi file (tiled) export mask
Export color map
Multi file (tiled) color map export
Export vector map
Multi file (tiled) vector map export
Save point
Render terrain
Terrain to Houdini
Terrain generation nodes
Part common to all terrain generators
Perlin noise
Ridged noise
Billowy noise
Cellular noise
Crater
Constant elevation
Slope
Half-sphere
Cone
Circular symmetry
Profile curve
Mandelbrot set
Terrain transformation nodes
Change size
Upscaling
Smooth terrain
Scale and offset
Soften
Flatten edges
Sharpen
Min and Max heights
Apply curve
Flip X
Flip Y
Crop terrain
Terrace
Swirl
Gamma correction
Brightness & contrast
Warp
Directional warp
Stretching warp
Vector warp
4-direction warp
Blur
Blur effect
Directional blur
Vector blur
Transform terrain
Gamma correction
Brightness & contrast
Terrain composition nodes
Blend
Full composition
Multi blend
Alpha-blend
Stamping
Min
Max
Add
Subtract
Average
Multiply
Road
Colored road
Mask generation nodes
Mask from heights
Mask from slopes
Mask from flat area
Mask from angles
Mask from convexity
Mask from curvature
Mask from color
Mask from higher terrain
Constant mask
Disk
Line
Arc
Rounded rectangle
Circular symmetry
Profile curve
Path
Painted mask
Mask transformation nodes
Change mask size
Smooth mask
Invert mask
Reduce mask
Min & max values
Scale and offset mask
Apply curve
Flip X
Flip Y
Transform mask
Mask level
Crop mask
Cutout
Gamma correction
Swirl
Warp
Directional warp
Stretching warp
Vector warp
4-direction warp
Blur effect
Directional blur
Vector blur
Mask composition nodes
Blend
Full composition
Multi blend
Stamping
Min mask
Max mask
Add
Subtract
Multiply
Average
Simulation nodes
Hydraulic erosion
Rock erosion
Mountain erosion
Sedimental smoothing
Flow simulation
Mountain aging
2D flowmap
Multi-scale erosion
Thermal erosion node
Material
Sub-material
User sub-material
Simple material
Material
Advanced material
Apply material
Colorize nodes
Colorize
Advanced colorize
Ramp colorize
User ramp colorize
Colorize satellite map
Snow
Advanced snow
Water level
Advanced Water level
Color management nodes
Color
Color ramp
Apply color ramp
Color ramp to color map
Constant color map
Apply color map
Apply mask
Extract color map
Color map from masks
Split color map
Mask to color map
Vector map to color map
Tile color map
Alpha blend
Compute normal map
Swirl node
Gamma correction
Brightness & contrast
Warp node
Directional warp node
Vector warp node
Blur effect
Directional blur
Vector blur
Calculation nodes
Elevation info
Mask info
Select
Parameter
Plus
Minus
Multiply
Divide
Formula
File name
Size preset
Size information
Has color map
Houdini parameter
Houdini on/off parameter
Houdini list parameter
Node keyboard shortcuts
User-defined nodes
Components & component libraries
Components
Creating components
Modifying a name and adding comments
Viewing the node graph
Adding inputs and outputs
Grouping component nodes
Deleting a component
Component parameters
Adding value parameters
Adding list parameters
Adding on/off parameters
Adding an X translation parameter
Adding a Y translation parameter
Adding an X scale parameter
Adding a Y scale parameter
Adding a rotation parameter
Adding a color parameter
Adding a file name parameter
Component libraries
Exporting and importing
Opening .terrainlib files
Global library
Custom nodes
Creating and editing custom nodes
Exporting and importing custom nodes
Python scripts
Working with Python scripts
Adding Python inputs and outputs
Python script example
Python parameters
Adding value parameters
Adding list parameters
Adding on/off parameters
Adding an X translation parameter
Adding a Y translation parameter
Adding an X scale parameter
Adding a Y scale parameter
Adding a rotation parameter
Adding a color parameter
Adding a File name parameter
GPU scripts
Working with GPU scripts
GPU script functions list
Adding GPU input and output nodes
Handling colors
GPU parameters
Adding value parameters
Handling vector maps
Adding list parameters
Adding on/off parameters
Adding an X translation parameter
Adding a Y translation parameter
Adding an X scale parameter
Adding a Y scale parameter
Adding a rotation parameter
Adding a color parameter
The World browser
Working in the World browser
Using Mapbox
Animation
Basic manipulations
Working in the Animation window
Animating a parameter
Adding, removing, and moving keys
Changing the type of curve between two keys
Scrolling and zooming in the track
Cursor, icon bar, and time indicator
Defining the recording parameters
Recording an animation
Manipulations on keys and tracks
Changing the animation length
Managing track selection
Moving keys and changing the speed of a selection
Cutting, copying, pasting, and inserting keys
Other manipulations
Disabling tracks
Changing naming and adding comments
Changing the track order
Creating multiple animations
Animating color and integer parameters
Creating keys on all tracks in a track group
Initializing keys from the current parameter value
Animating a parameter that cannot be animated
Tips for avoiding overly complicated animations
Workflows
Color management
Painted mask
Compute and export normal map
Unreal Engine plugin
Send real-world terrains to UE
Bridge to Unreal Engine (without plugin)
Bridge to Houdini
Bridge to Clarisse
Introduction to materials
Materials
Sub-materials
Workflow using Simple material node
Workflow using "material" node
Workflow using "Advanced material" node
Summary
Terrain examples
Tutorial #1 - Create your mountain
Tutorial #2 - Use masks to create a crater
Tutorial #3 - Compose you terrains
Tutorial #4 - Paint your mountain
Use case - Crater terrain
Use case - Dual erosion
Use case - Flow map
Use case - Hydraulic erosion
Use case - Material
Use case - Mountain erosion
Use case - Monument Valley
Use case - Normal map
Use case - Roads
Use case - Stamping
Use case - Snow
Use case - Paths
Use case - Water level
Python callback
Python callback
Automation through Python or C# API
Python API
Getting started
Installing Python
First steps
User Guide
Creating an instance of InstantTerra API
Managing a project
Graph manipulation
Accessing node data
Exporting the results
Example
API reference
Class InstantTerra
Class Project
Class Graph
Class Node
Class Link
Class NodeModel
Class Connector
Enum ApiNodeType
C# API
Getting started
First steps
User Guide
Creating an instance of InstantTerra C# API
Managing a project
Graph manipulation
Accessing node data
Exporting the results
Example
API reference
Class InstantTerra
Class Project
Class Graph
Class Node
Class Link
Class NodeModel
Class Connector
Enum ApiNodeType
API parameters
Import nodes
Import terrain
Import mask
Import terrains from RGBA file
Import masks from RGBA file
Import terrain from several files
Import mask from several files
Import terrains from several RGBA files
Import masks from several RGBA files
Import color map
Import terrain from mesh
Export nodes
Export terrain
Multi file (tiled) export terrain
Export mesh
Export mask
Multi file (tiled) export mask
Export color map
Multi file (tiled) color map export
Export normal map
Multi file (tiled) normal map export
Terrain generation nodes
Part common to all terrain generators
Perlin noise
Ridged noise
Billowy noise
Cellular noise
Crater
Constant elevation
Slope
Half-sphere
Cone
Circular symmetry
Profile curve
Mandelbrot set
Terrain transformation nodes
Change size
Smooth terrain
Scale and offset
Min and Max heights
Apply curve
Flip X
Flip Y
Transform terrain
Crop terrain
Swirl
Warp
Directional warp
Vector warp
Terrain composition nodes
Sum
Difference
Average
Multiply
Min
Max
Alpha-blend
Blend
Full composition
Stamping
Mask generation nodes
Mask from heights
Mask from slopes
Mask from angles
Mask from curvature
Mask from higher terrain
Constant mask
Disk
Circular symmetry
Profile curve
Painted mask
Mask transformation nodes
Change mask size
Smooth mask
Invert mask
Reduce mask
Min & max values
Scale and offset mask
Apply curve
Flip X
Flip Y
Transform mask
Mask level
Crop mask
Gamma correction
Swirl
Warp
Directional warp
Vector warp
Mask composition nodes
Sum
Difference
Multiply
Average
Blend
Full composition
Max mask
Min mask
Stamping
Simulation nodes
Hydraulic erosion
Rock erosion
Mountain erosion
Sedimental smoothing
Flow simulation
Color management nodes
Color
Create color ramp
Apply color ramp
Convert color ramp to color map
Constant color map
Apply color map
Apply mask
Extract color map
Color map from masks
Split color map
Tile color map
Alpha blend
Swirl
Warp
Directional Warp
Vector Warp
Compute normal map
Snow
Advanced snow
Calculation nodes
Constant
Parameter
Plus
Minus
Multiply
Divide
Formula
File name
Size information
Has color map
Live link through C++ API
User Guide
Create an Instant Terra C++ API instance
Managing your projects
Graph manipulation
Accessing node data
Node connectors and data
Custom memory allocator & error handler
API reference
Class MemoryAllocator
Class Error
Class ErrorHandler
Class InstantTerra
Class Project
Class Graph
Class Node
Class NodeModel
Class Connector
Class Data
Enum ConnectorMode
Enum ConnectorType
Enum DataType
Enum ErrorCode
What's new - Historics